Argos' walk animation.
Lionel The Guardian » Devlog
New animation added. For those who do not know, this is our antagonist, Argos. There's only one more animation left to finish the cutscene. We'll have a new build coming soon!
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Lionel The Guardian
Live a journey to become the guardian of the gnome village.
Status | Released |
Author | Playable Creatures |
Genre | Action, Shooter |
Tags | 2D, Action-Adventure, Fantasy, Godot |
Languages | English, Portuguese (Brazil) |
More posts
- Bug correctedApr 05, 2019
- Lauching in February 4thJan 28, 2019
- News 10/15/2018Dec 15, 2018
- Mission 6 and 7 coming soon.Nov 30, 2018
- New monster - Joe TurtleNov 02, 2018
- New stage - mission 7Oct 26, 2018
- New mission is here!Oct 11, 2018
- New mission commingOct 06, 2018
- Mission 5 trailerSep 15, 2018
- Spike BallsAug 31, 2018
Comments
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Great animation, you can easily see that it's a very arrogant character. But his arms and hands don't move at all relative to the body, that looks unnatural.
Hi Chentzilla! We’re glad to know that Argos’s personality is showing through his design. As for his walk, our purpose is not to convey a natural walk, but an angry, rigid march instead, also reflecting his personality. Sadly, we are aware that, due to schedule and technical constraints, we won’t be able to enrich the animations with a lot of “drags” and “follow-throughs”. However, we are focusing on keeping the main idea preserved, even though details are being left out, and we believe this can be adequate do the character’s size relative to the screen on gameplay. We hope you will find this all makes sense considering the concept and limitations of our project. Thanks a lot for you feedback, we really appreciate it!